All hunters are ranked based on their stat attribute colors. For more details on each stat and it’s priority, see the bottom of the page. See below for an example for heroic/legendary/ultimate calculation.


Hunter on the left has 12 points.
Left side of the hunter shows:
ORANGE (2), ORANGE (2), BLUE (1), ORANGE (2) = 7
Right side of the hunter shows:
BLUE (1), BLUE (1), GREY (0), ORANGE (2), BLUE (1) = 5
Which adds up to 12 points total, making the hunter sit between Heroic points of 9-13.
Hunter on the right has 14 points.
Left side of the hunter shows:
ORANGE (2), BLUE (1), ORANGE (2), GREY (0) = 5
Right side of the hunter shows:
ORANGE (2), ORANGE (2), ORANGE (2), ORANGE (2), BLUE (1) = 9
Which adds up to 14 points, making the hunter sit between Legendary points of 14-21.
Tier | Min | Max |
---|---|---|
ULTIMATE | 22 | 27 |
LEGENDARY | 14 | 21 |
HEROIC | 10 | 13 |
SUPERIOR | 6 | 9 |
RARE | 2 | 54 |
NORMAL | 0 | 1 |
Color | Points |
---|---|
Purple | 3 |
Orange | 2 |
Blue | 1 |
White/Grey | 0 |
Stat | Effect |
---|---|
HP | Decreases as hunters get attacked by monsters. Hunters can recover at the Infirmary. If their HP reaches 0, they die and must revive at the Sanctuary of Resurrection. |
SATIETY | Decreases every time a hunter attacks a monster. If the hunter becomes hungry, they will return to the town. They can recover their Satiety gauge at the restaurant. |
MOOD | Decreases every time a monster attacks a hunter. The hunter’s other stats scale along with their Mood gauge. They can recover their Mood gauge at the Tavern. |
STAMINA | Hunter’s Stamina decreases as time goes by. If the Hunter is tired they will return to the town. They can recover their Stamina at the Inn. |
ATK | Affects the amount of damage the hunter inflicts on monsters. The higher the number, the more damage they can inflict. |
DEF | Affects the amount of damage hunters receive from monsters. The higher the number, the lower the damage received. |
CRIT | Chance to inflict 1.5x critical hit damage to monsters. (Can be increased to MAX 50% with equipment) |
ATK SPD | The speed at which the hunter attacks. Lower numbers indicate faster attacks. (Can be decreased to MIN 0.25 with equipment) |
EVASION | Chance to evade monster’s attack. (Can be increased to MAX 40% with equipment) |
How do I know when to keep a hunter?
Option 1: Trash bad legendary hunters for an awakening stone and beef up others to become “ULTIMATE”.
Option 2: Fill your roster with all legendary hunters and work from there.
What hunters are the best hunters?
Berserkers: Best single target dps, perfect for moving up/rushing to Nightmare/Torment.
Paladins: Tanky, and later in game will become great AoE attackers. Paired with Sorcerer, great way to clear out field and boss summons.
Sorcerer: Great AoE attacks, once they learn “Blizzard”, they slow ATK SPD and hit an area.
Rangers: Not that great, but handy to keep 1-2 around. Towards end-game you may want to have one Minstrel (3rd Class) for sustainability.
What happens when you banish a heroic or below hunter?
Nothing, you don’t get anything for it.
What happens when you banish a legendary hunter or higher?
You get ONE awakening stone. Even if you invested multiple awakening stones from that hunter.
Class | Recommended Stat Priority |
---|---|
All Classes | ATK SPD -> EVA/CRIT -> EVA/CRIT |
ATK SPD | Capped at 0.25 |
EVASION | Maximum 40% from equipment/runes Maximum 10% from secret tech Rest comes from base evasion stat Generally capped at ~60% Melee: (Berserker + Paladin) Capped at 63% with “Nimble” Characteristic Ranged: (Sorcerer + Ranger) Capped at 66% with “Nimble” Characteristic |
CRIT HIT | Maximum 50% from equipment/runes Maximum 10% from secret tech Rest comes from base crit hit stat Ranged: 16% max Melee: %TBD Melee: (Berserker + Paladin) Capped at ?? with “Sharp” Characteristic Ranged: (Sorcerer + Ranger) Capped at 81% with “Sharp” Characteristic |
ATK | No known cap. |
DEF | No known cap. |
HP | No known cap. |
SATIETY | No known cap. |
MOOD | No known cap. |
STAMINA | No known cap. |
Wait Queue | Chance |
---|---|
Legendray | 0.05% |
Heroic | 0.55% |
Superior | 3% |
Rare | 37% |
Normal | 59.4% |
Advanced Invite | Chance |
---|---|
Legendary | 0.50% |
Heroic | 3% |
Superior | 17% |
Rare | 30% |
Normal | 49.5% |
Arcane Invite | Chance |
---|---|
Legendary | 2% |
Heroic | 9% |
Superior | 30% |
Rare | 59% |
Superior Invite | Chance |
---|---|
Legendary | 5% |
Heroic | 25% |
Superior | 70% |
Hero Invite | Chance |
---|---|
Legendary | 15% |
Heroic | 85% |
Legendary Invite | Chance |
---|---|
Legendary | 100% |
Random Invite (Elemental) | Chance |
---|---|
Hunter Invite | 65% |
Advanced Hunter Invite | 31% |
Arcane Hunter Invite | 4% |