Hunters

All hunters are ranked based on their stat attribute colors. For more details on each stat and it’s priority, see the bottom of the page. See below for an example for heroic/legendary/ultimate calculation.

Hunter on the left has 12 points.

Left side of the hunter shows:

ORANGE (2), ORANGE (2), BLUE (1), ORANGE (2) = 7

Right side of the hunter shows:

BLUE (1), BLUE (1), GREY (0), ORANGE (2), BLUE (1) = 5

Which adds up to 12 points total, making the hunter sit between Heroic points of 9-13.

Hunter on the right has 14 points.

Left side of the hunter shows:

ORANGE (2), BLUE (1), ORANGE (2), GREY (0) = 5

Right side of the hunter shows:

ORANGE (2), ORANGE (2), ORANGE (2), ORANGE (2), BLUE (1) = 9

Which adds up to 14 points, making the hunter sit between Legendary points of 14-21.

TierMinMax
ULTIMATE2227
LEGENDARY1421
HEROIC1013
SUPERIOR69
RARE25
NORMAL01
ColorPoints
Purple3
Orange2
Blue1
White/Grey0
StatEffect
HPDecreases as hunters get attacked by monsters. Hunters can recover at the Infirmary. If their HP reaches 0, they die and must revive at the Sanctuary of Resurrection.
SATIETYDecreases every time a hunter attacks a monster. If the hunter becomes hungry, they will return to the town. They can recover their Satiety gauge at the restaurant.
MOODDecreases every time a monster attacks a hunter. The hunter’s other stats scale along with their Mood gauge. They can recover their Mood gauge at the Tavern.
STAMINAHunter’s Stamina decreases as time goes by. If the Hunter is tired they will return to the town. They can recover their Stamina at the Inn.
ATKAffects the amount of damage the hunter inflicts on monsters. The higher the number, the more damage they can inflict.
DEFAffects the amount of damage hunters receive from monsters. The higher the number, the lower the damage received.
CRITChance to inflict 1.5x critical hit damage to monsters. (Can be increased to MAX 50% with equipment)
ATK SPDThe speed at which the hunter attacks. Lower numbers indicate faster attacks. (Can be decreased to MIN 0.25 with equipment)
EVASIONChance to evade monster’s attack. (Can be increased to MAX 40% with equipment)
Taken from: https://evilhunter.zendesk.com/hc/en-us/articles/360039882831

How do I know when to keep a hunter?

Option 1: Trash bad legendary hunters for an awakening stone and beef up others to become “ULTIMATE”.

Option 2: Fill your roster with all legendary hunters and work from there.

What hunters are the best hunters?

Berserkers: Best single target dps, perfect for moving up/rushing to Nightmare/Torment.

Paladins: Tanky, and later in game will become great AoE attackers. Paired with Sorcerer, great way to clear out field and boss summons.

Sorcerer: Great AoE attacks, once they learn “Blizzard”, they slow ATK SPD and hit an area.

Rangers: Not that great, but handy to keep 1-2 around. Towards end-game you may want to have one Minstrel (3rd Class) for sustainability.

What happens when you banish a heroic or below hunter?

Nothing, you don’t get anything for it.

What happens when you banish a legendary hunter or higher?

You get ONE awakening stone. Even if you invested multiple awakening stones from that hunter.

ClassRecommended Stat Priority
All ClassesATK SPD -> EVA/CRIT -> EVA/CRIT
ATK SPDCapped at 0.25
EVASIONMaximum 40% from equipment/runes
Maximum 10% from secret tech
Rest comes from base evasion stat
Generally capped at ~60%

Melee: (Berserker + Paladin)
Capped at 63% with “Nimble” Characteristic
Ranged: (Sorcerer + Ranger)
Capped at 66% with “Nimble” Characteristic
CRIT HITMaximum 50% from equipment/runes
Maximum 10% from secret tech
Rest comes from base crit hit stat
Ranged: 16% max
Melee: %TBD

Melee: (Berserker + Paladin)
Capped at ?? with “Sharp” Characteristic

Ranged: (Sorcerer + Ranger)
Capped at 81% with “Sharp” Characteristic
ATKNo known cap.
DEFNo known cap.
HPNo known cap.
SATIETYNo known cap.
MOODNo known cap.
STAMINANo known cap.
Note: It all depends what you want to do, but this is the general gist for all classes. Reference to maximum possible stat values can be found at the source.
Hunter with 63% evasion.
Wait QueueChance
Legendray0.05%
Heroic0.55%
Superior3%
Rare37%
Normal59.4%
These tables are taken from: https://evilhunter.zendesk.com/hc/en-us/articles/360039882831
Advanced InviteChance
Legendary0.50%
Heroic3%
Superior17%
Rare30%
Normal49.5%
These tables are taken from: https://evilhunter.zendesk.com/hc/en-us/articles/360039882831
Arcane InviteChance
Legendary2%
Heroic9%
Superior30%
Rare59%
These tables are taken from: https://evilhunter.zendesk.com/hc/en-us/articles/360039882831
Superior InviteChance
Legendary5%
Heroic25%
Superior70%
These tables are taken from: https://evilhunter.zendesk.com/hc/en-us/articles/360039882831
Hero InviteChance
Legendary15%
Heroic85%
These tables are taken from: https://evilhunter.zendesk.com/hc/en-us/articles/360039882831
Legendary InviteChance
Legendary100%
These tables are taken from: https://evilhunter.zendesk.com/hc/en-us/articles/360039882831
Random Invite (Elemental)Chance
Hunter Invite65%
Advanced Hunter Invite31%
Arcane Hunter Invite4%
These tables are taken from: https://evilhunter.zendesk.com/hc/en-us/articles/360039882831

Last Updated on March 9, 2021 at 10:22 pm by Dizzy Jay